

Deciphering what you find in there, scribbled in the margins and hidden amongst diagrams is all part of the progression. It's all about discovery – from the deliberately awkward camera angle that hides away routes and collectibles to the manual that you'll slowly find the pages for.

But the beauty of it all is that there's no signposting, no dialogue, no text at all really. Combat works by dodging and rolling, dying and dying again, all the while working to improve your stats and gain new weapons. Behind the utterly lovely visual style is an experience that is intensely difficult, with challenging combat and equally complex puzzle-solving. Tunic's cutesy looks belie the fact it's got the heart of Dark Souls and the mind of a Zelda game. Platform(s): PC, PS5, PS4, Xbox Series X, Xbox One, SwitchĪ Zelda-inspired roguelike starring an adorable fox and made by a solo developer. With increasingly large ships, reactor meltdowns, and rogue AI nodes to deal with, there's plenty to keep you coming back for 'one more job' without it ever feeling like actual work. While the mechanics of surgically taking the ships apart is well polished, there's also a compelling narrative running alongside it, satirizing capitalism and labor exploitation as you tackle unsafe working conditions, an overbearing administrator, and a profit-above-all-else corporation while trying to pay off your billion dollar debt. It's fascinating to peel back the layers of a spaceship and see what you discover within, and it's greatly satisfying when every last piece of it has been stowed, processed, or incinerated to leave you with an empty dock. Hardspace: Shipbreaker is the ultimate podcast game, where you can start some background listening then happily potter about in zero gravity for hours. While we recommend going back to the original game before jumping into this adventure, you won't regret time spent with Amicia and Hugo de Rune.Ī salvage simulator where you dismantle abandoned spaceships to pay off your massive debt There's a lot to like in A Plague Tale: Requiem – it's a more balanced adventure, with stronger pacing and peril than anything Asobo has delivered before. For the sequel, the studio answered the call of critics and expanded the suite of combat opportunities and introduced more depth to puzzle solving, all as it expanded upon the core sell of the concept: Hundreds of thousands skittering rats, swarming across stunning sun-soaked environments.


A stealth action game that follows two heroes on the run from the Inquisition and hordes of plague ratsĪwe-inspiring visual design? Memorable stealth-action scenarios punctuated by sharp bouts of violence? Two strongly-written characters with a sometimes-strained familial relationship? No, this isn't a checklist for some Naughty Dog game, but rather developer Asobo Studio's fantastic follow-up to 2019's A Plague Tale: Innocence.
